Goal
Drag back to set angle and power, release to launch.
Fly as far as you can, collect coins and bonuses, land softly.
Spend coins on upgrades — your plane visibly evolves through 5 stages.
Touch / mouse
- Drag & release on the canvas — classic launch.
- Single tap / click — arms the slingshot at that point. Move cursor (mouse) to aim, click again to fire.
- In flight: top half / left-click = boost forward · bottom half / right-click = dive down. Hold either to keep it active.
- Swipe up & hold any finger ≥ 50 px = acrobatic up (loops!). Swipe down & hold = acrobatic down.
- Multi-touch: each finger drives its own axis simultaneously.
Keyboard
- Space — arm / fire (aim) · boost forward (flight)
- ↑ — launch angle steeper (aim) · boost forward (flight)
- ↓ — launch angle shallower (aim) · dive down (flight)
- ← → — launch power, less / more (aim only)
- L — acrobatic UP · hold ≥ 2 s for a full loop-the-loop (+50 coins)
- K — acrobatic DOWN · counter-rotation
- P — pause / resume · M — mute · X — exit run
- Enter — continue from results · Esc — back to title
Pickups
- 🪙 Coin — +1, multiplied by combo.
- 💎 Boost orb — +30 fuel.
- ⛽ Fuel can — full refill + 1.5 s invulnerability.
- ⭕ Ring — fly through for big combo points (no magnet pull).
- ⭐ Star — rare; +25 × combo, screen flash, double combo bump.
- 🛡️ Shield bubble — 4 s invulnerability against most hazards.
Power-downs & hazards (Normal & Expert)
- 💀 Pop balloon (black, red glow) — −30 fuel, slows you, breaks combo.
- ⚓ Anchor — pulls you down. Coin cluster nearby is the bait.
- 🐦 Bird — slows you, breaks combo.
- ⛈️ Storm cloud — drag spike, briefly slow.
- ⛰️ Mountain peak (Snowy) — solid, deflects you.
- 🪁 Kite (Cloud Kingdom) — string drag, slows.
- 🎈 Bouncy balloon — soft, bounces you up.
Acrobatics guide 🔄
Basic loop — at altitude, hold L (or swipe up & hold on touch). Plane rotates ~3.4 rad/s; full 360° takes ≈ 1.85 s and earns +50 coins. Costs ~25 fuel per loop. Use it to circle back over a missed coin chain or recover from a too-steep climb.
Counter-rotation — hold K (or swipe down & hold) for a tail-over-nose roll, useful for fast attitude correction.
Boosted loop — hold Space + L together. The forward thrust enlarges the loop and pushes you through it faster.
Advanced manoeuvres
- Loop multiplier — chain a 2nd, 3rd, … loop before landing for ×2, ×3, … on the +50 reward. Lands reset the chain.
- Aileron roll — past the half-loop point, flip your acro key (L ↔ K). For 2 s lift inverts: hold L to dive-bomb low pickups.
- Loop-through-ring — rings caught while mid-loop pay double and earn an AERIAL! bonus when the loop completes.
- Mid-air refuel — fuel cans grabbed during a loop refill to 1.5× the normal cap and extend the invuln window.
- Ghost trail — a faint dotted line of your previous flight path lets you chase your own best.
Combos & tips
- Pick up things in quick succession — your combo grows up to ×10.
- Each combo step raises pickup chime pitch (Sonic-style).
- Loop-the-loop 🔄 — hold L (or swipe up & hold on touch). Plane rotates ~3.4 rad/s; full loop takes about 1.85 s. Each completed loop = +50 coins and lets you circle back for missed pickups. Costs fuel only if you keep boost held alongside.
- Skim a downslope while diving fast for a slope speed boost.
- Steep nose-up at low speed = stall (lose lift briefly).
- Distance bonus: 1 coin per 40 m flown.
Difficulty
- Casual — kid-friendly. Magnet vacuums everything, no hazards, combo capped.
- Normal — magnet pulls coins only, hazards drift in from biome 2, stall & pop-balloons active.
- Expert — tighter still. Sub-second combo timer, more wind, smaller magnet.